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Deepest Dish
My entry for https://forum.weightgaming.com/ 's Gain Jam 2022. Game controlled with arrow keys/WASD and mouse.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (23 total ratings) |
Author | thujuht |
Genre | Adventure |
Average session | About a half-hour |
Comments
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It's a crime that this game wasn't even in the top 5 for the gain jam. I mean the lassoing mechanic, plus the lack of buffer with the movement... it makes for a very replayable speedgame. Trying to get more than 45 or 50 lbs in the first round too while going fast is pretty fun. Unfortunately I broke my downarrow replaying it recently LOL but yeah this is my personal winner of gainjam 2022 I just think that you need to better explain and advertise what makes this gem so special.
forgot to actually send this when i wrote it lol!
Well, the maximum weight I reached was 2000lb before finishing the game.
What are the controls?
how do i upgrade
nvm i did not have enough for an upgrade
How in the name of funk do you use the upgrade menu
Edit: ok, so you just click on the upgrade 'button' but you can't do it on day one, can only do it once a day, and must alternate between them.
man, i repeat the "pressing button instead of holding" but i do wish there was a "replay" button so i could continue and get all the texts, i finished it in 11 days and i wonder if there was more or the text changed due to how much lbs you got per day
other wise fun & simple game
pretty fun, simple dungeon crawler!
I would like to recommend two things though:
first, a light perk, something to expose more of your surroundings.
and second, an outro!~ I was looking forward to reading what more happened between our protagonist and her favorite sugar-goo-minion, but then I beat the game...
It's really neat! Though the pixel text on is sometimes hard to read or confusing. It's really low-res on the big text dump, making reading it hard, while on the upgrade screen the weight part down below makes the l in lb look like a 1.
The text is a bit big in general, though I do play it in fullscreen on a 2560x1440, so there is that.
On another note, walking requires pressing the button over and over, instead of being able to just hold it down, that's a bit annoying over a long time.
What would also be nice is a way to spend a turn without moving, like walking against a wall. That could with the fights a bit.